Divine Fortune spend a good few hours getting though a series of heavily trapped rooms. A lesser party, and more to the point, a party without Ibis would not have fared so well. While Ibis spent much of the time carefully searching his way along corridors and through rooms, the rest of the party spent time admiring the massive images carved in sunken relief in the various rooms.
At last though, they make it down a further level, and start exploring, only to be set upon by ancient Ghost Knights, and although they are not evil and seem quite organised, they clearly do not want anyone here. Peccable plays to his strength here with good use of turning, saving the party from certain harm.
XP: 23680 ea